I’ve only mentioned it once before, but I’ll mention it again here. I’m the CTO and Co-Founder of a hardware company, PUSH Strength, based out of Toronto. We’re a fitness wearables company focused on strength training (read: not a pedometer). We successfully completed an Indiegogo campaign in November (check out our video, with 2012 Canadian Olympian Martin Reader!).
Now, the only reason I mentioned all of that, was to give context for this post. Below is a post that one of our co-founders, Mike, and I wrote for Maneesh Sethi’s blog, Hack the System (pretty sweet blog, take a read through).
Despite reading countless books and blogs on start-ups, we’ve learned most of what we currently know in the field. Here’s our breakdown of the “big-ticket items” we used to build our product. Hiring consultants can be a game changer; we’ve included where we’ve used them, but otherwise we’ve bootstrapped it ourselves.
Disclaimer: although this looks like linear process, it’s not… at all.
#0 The Idea
Start with an idea you truly believe in.
Having a good idea is crucial to starting any type of business, but they’re also over-hyped. Ideas are a dime a dozen.
Turning an idea into a viable business is hard, and the idea is just a tiny piece of a massive puzzle. There is a ton of content out there to help you generate new ideas, check out some of our favorites:
A few things to keep in mind:
Be an authority. You need to have a deep understanding of the problem you’re trying to solve, if you want have a chance at making it big.
Love the problem. You’ll be spending a lot of time, energy, and drive to get your venture off the ground, so you might as well love the space.
Experiment. Nothing helps you understand a problem better than having first-hand experience. In our case, we spent a lot of time at the gym and in the lab testing out our ideas, tracking data, and talking to people.
Watch Out for Feature Creep. People will tell you that you must add an amazing feature, but they don’t understand the whole problem nor your product. The moment you become distracted from the main problem your product gets diluted, deadlines get delayed, and your quality suffers.
#1 The Team
Build a team of risk-takers who love solving gnarly problems.
No one can build a company alone, especially a hardware company. Find a solid co-founder (or two) who you can trust to complement your skillset. We started with people who had knowledge in three core areas of our product: software, hardware, and industrial design/manufacturing. Then we started filling holes.
What we look for in a new hire:
Crazy problem solving skills and the drive to dig deeper
Ability to deliver quality
Passion – a brilliant new hire without any domain interest or grit will fizzle out
We want someone who will work with us, not for us. And regardless of how much traction you’re getting, don’t hire anyone who won’t fill a vital role. If they won’t directly help you grow, or produce the product faster, you probably don’t need them (yet).
#2 Prototyping + Iteration
Everyone talks about it… you should probably do it.
Prototype the shit out of it! Quick and dirty is your friend here – you need to see quickly whether an idea will work or fall flat before investing time and money into it. Every iteration of prototyping and testing leads to new insights and understandings of the product; too small, wrong form, LED in the wrong spot, doesn’t fit, etc.
Industrial Design. Get a great designer and 3D print as much as possible. It’s cheap, easy, and accessible. If it passes the prototyping tests, it’s no longer ‘just an idea’, but the real thing. Invest in good ID, as this will be the face of your product and company. HIRE CONSULTANTS here to help with designing for manufacturing – it’s a big step going from a solid CAD model to one that is ready to send to a manufacturing house for tooling.
Electronics. Do you really need a multi-layer, flexible PCB with built-in antenna for your first prototype? Or can you hack your electronics together from a bunch of breakout boards sitting on a breadboard, wrapped in duct tape for demos? Go with the second option.
Software Development. Avoid the temptation to spend lots of time coding a fully functional UI, because this will go through the largest number of iterations, and can easily become the biggest software time/money sink if you’re not careful. Use wire-frames and mock-ups (Balsamiq, Invision), and code the front-end when you think you’ve hashed out something special that is close to what you want.
Prototype Testing. Get people to try out your prototype and ask for honest feedback; fake praises will only hurt you project. Honest and blunt feedback will give you fresh ideas of what you should fix, ditch, or keep.
#3 Biz Dev + Funding
Find your niche.
Solidify a skeleton business model by using something like a Lean Canvas to put your models on paper. Don’t spend too much time or resources on this task, your plan doesn’t need to be world-changing, you just need a fresh angle.
Know your Problem. Do your research to truly understand the problem you’re solving.
Know your Market. Narrowing down your target demographic can be tricky but important to develop a useful product.
Know the Demand. Find out if there is a demand for your product, otherwise, you’ll find yourself pitching to an empty audience.
If you don’t have a background in business, seeking help will be essential to your project’s success. An easy way to approach this is by getting into an accelerator or incubator. We went through JOLT when we were starting out, which gave us access to great business mentors. Recently, we’ve been accepted into another program, Creative Destruction Lab, which has a great track record in the wearables space.
Some incubators will provide some seed funding. Look into government funding and grants, free money is your friend, as long as it doesn’t eat up too much of your time. Angel investors have a growing appetite for hardware start-ups as the software scene gets saturated. Finally, institutional money (e.g. Venture Capital) comes last once your business is starting to roll and you need big money to scale.
Cover your ass.
People often jump into this part of the project either too early or too late. The moment you come up with an idea isn’t the right time to patent, but on the flip side, you shouldn’t wait until a month after you’ve begun selling your product either. If you apply too soon, you’re wasting time and money on an idea that is likely to change drastically. If you’ve applied too late, you’ve probably missed the boat entirely on having a valid patent.
In our case, we filed just before the start of our crowdfunding campaign, when our site became open to the public with direct traffic. Filing a patent (or even a provisional patent) isn’t cheap, but is worth the money if you have a good idea.
Big reasons to file a patent:
Perceived Legal Protection. You have an idea that you don’t want people to infringe on, but patents can only protect you if you have the money to hire legal help. The patent is only valid in the countries you’ve filed in, so pick your markets carefully.
Investor Candy. When it comes to raising money, especially for a hardware startup, investors love to see some sort of IP protection.
Exit Strategy. If you’re thinking about an exit strategy in an early-stage start-up, this isn’t a good sign. Love your product and make it great; exiting should be an afterthought. That being said, having IP locked down is pretty important for an exit… or so I’ve heard.
HIRE CONSULTANTS HERE: Hiring a patent firm will save you time, money, and stress in the long run.
#5 Branding + Marketing
Make a strategy, then blast off.
Design Your Brand
Great branding and solid strategy will make or break your business. Fortunately, we had some amazing designers on our team that helped deliver a cohesive visual identity across all of our platforms. If you don’t have friends who are killer graphic designers and UI/UX designers, find them. HIRE CONSULTANTS to do the graphic design for your logo, visual identity, and branding guidelines; then apply that to everything you do.
We decided to go down the crowdfunding route to get our product in the market quickly. With crowdfunding becoming more mainstream, it might seem like the only effective way to launch your project, but its not. Crowdfunding is not an easy fix for marketing or to generate pre-sales, you have to do a ton of work to drive traffic to your campaign. Consider social media campaigns, referral contests, stretch goals, live demos, targeted ads, and building a solid PR team.
Some points to help you choose the right platform:
Kickstarter – established brand, picky, and expensive.
Indiegogo – global, cheaper than Kickstarter, flexible, and open to any ideas.
Dragon – new and specifically for hardware; can help with manufacturing and supply chain; relatively untested as a platform.
Private Pre-Orders Site – complete control, very cheap, less “organic reach”.
This is the first half of the process of building an idea to product. The next post will include testing, quotes for manufacturing, certifications, mass production, and distribution. Starting a hardware company is a big undertaking, but very doable if you understand the process and when/where you need to get help. Make sure to do your research and get pros involved for the big steps.